
I'm Giorgi "Abelix" Abelashvili, a Senior Game Developer from Georgia with over a decade of experience in the games industry and a “Jack of All Trades” proficiency across the full spectrum of game development.
Advanced knowledge in C, C++, C#, Objective-C, and Java, with a deep understanding of both low‑level systems programming and high‑level gameplay mechanics.
Skilled in game engine architecture, system optimization, multiplayer game development, Live Ops, and AI‑driven gameplay design. Bringing technical expertise to a variety of game genres and platforms.
Got My PhD in Game Development in 2016.

Maintaining old Features, Adding new features and game mechanics, support Live OPS

Maintaining old Features, Adding new features and game mechanics, support Live OPS

Prototyped mechanics, built editor tools, and polished UX. Added new Game mechanics

Gameplay systems, combat tuning, and feature prototyping.
Maintaining old Features, Adding new features and game mechanics, support Live OPS

Adding New Features, Improving Architecture, Refactoring, tools programming, and performance improvements.

Rapid prototyping, editor tooling, and UX improvements.

Maintaining old Features, Adding new features and game mechanics, support Live OPS

Maintaining old Features, Adding new features and game mechanics, support Live OPS

Maintaining old Features, Adding new features and game mechanics, support Live OPS and Multiplayer

I build gameplay-first indie titles with simple controls and satisfying feedback. From concept to launch, everything happens in-house — design, art, sound and programming.